#ifndef __BOX_H__
#define __BOX_H__

#include "SceneController.h"

using namespace cocos2d;
using namespace CocosDenshion;

class Box : public CCSprite
{
public:
	int colorId;
	int numberId;
	int imageId;
	CCSprite* colorRec;
	bool clickState;
	
	static Box* create(const char *pszFileName, const CCRect& rect);

	//CREATE_FUNC(Box);
};

#endif // 
